why video games are a battleground in the US–China tech war
- Written by Haiqing Yu, Professor, School of Media and Communication, RMIT University
Blockbuster Chinese video game Black Myth: Wukong sold more than 10 million copies within days of its release last month, and its success has been hailed as a soft-power win for the Asian superpower.
However, as a Chinese idiom states, “the intention of the drunkard lies not on the wine, but on other purposes”.
China’s push into...





